Malicondi wrote:

The problem with the player collision detection is because you're repeatedly resending the broadcast, and the broadcast has a “wait 1 seconds” inside of it, and every time it's broadcasted it gets reset so it's never completed until its not repeatedly being broadcast, when the player isn't being touched.

I recommend using a removing the wait block, or making some way so that it only broadcasts once, such as setting a local variable to “1” when it touches so it only broadcasts once.

I can't seem to replicate the second problem you have with the “my etbs” list, the list worked fine for me with 0's and 1s as values, not only 1's.

remix

Please reread the front page.

I find your lack of thank-you-for-ordering-message disturbing.