ArnoHu wrote:

New GoK Development Version

The previous way how GoK evaluated castling and resulting positions (esp. king protection) was the result of tweaking bits and pieces over several years, including a dynamic component favoring early castling. Yesterday I threw away all the code and re-implemented all of that. Only one game so far against the previous version, which it won. I would appreciate further tests, as it is quite a change. My test automation project is still not done yet. GoK Dev can be found at https://scratch.mit.edu/projects/828094886/

I also reverted LMR to the January implementation. It is less spectacular, but is also on the safer side. It is more important to see something that becomes visible at ply 8, than get to ply 12 and only see it here, esp. as competition won't reach that depth.
Will check it out. Sounds like exciting Changes.