TheUltimateHoodie
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I don't know why my method didn't work; I have used it numerous times.Sadly I tried your method and it didn't work, but I asked a friend (@_HelloWorld54) and he came up with this…This Is Possible. Just Use TheThanks, but anything not under thewhen I receive [ Any Message v]block and freely put blocks under it, every clone will perform it (yes, clones automatically recieves broadcasts) really really easy! If You Want Clones Do Seperate Things, Simply-when I receive [ Any Message v]
if <(cloneID) = (1)> then
//do something
end
if <(cloneID) = (2)>
//do something
//these if continues, as many as you need
endwhen I start as a cloneblock will not be ran as a clone, the sprite itself will do it, and there lies my problem. Thank you for your reply, however.say [Thanks for your reply!]when green flag clickedhad to edit this multiple times because scratchblocks kept breaking
set [am i a clone? v] to [no]
when I start as a clone
set [am i a clone? v] to [yes]
when I receive [something only clones should do v]
if <(am i a clone?) = [yes]> then
do the thing
end
when I receive [something only main sprite should do v]
if <(am i a clone?) = [no]> then
do the thing
endwhen green flag clicked
set [Clonemessage v] to [0]when I receive [ v]
change [Clonemessage v] by (1)when I start as a cloneAnd do whatever it needs to do!
wait until <><(foo) = [1]>
Anyway, your friend's solution still have the same concept.