kooqle wrote:

Jaim_animation wrote:

This Is Possible. Just Use The
when I receive [ Any Massage v]
block and freely put blocks under it, every clone will perform it (yes, clones automatically recieves broadcasts) really really easy! If You Want Clones Do Seperate Things, Simply-
when I receive [ Any Massage v]
if <(cloneID) = (1)> then
//do something
end
if <(cloneID) = (2)>
//do something
//these if continues, as many as you need
end
Thanks, but anything not under the
when I start as a clone
block will not be ran as a clone, the sprite itself will do it, and there lies my problem. Thank you for your reply, however.
say [Thanks for your reply!]
Wait, Then How Do
when I receive [Anything v]
delete this clone
Deletes All Of The Clones Of The Sprite? Wait I Got It- The First Method I Described Does Not Works, But Second Method Works!
May Be The Method That Actually Works Is-

when I receive [ Any Massage v]
if <(cloneID) = (1)> then
//do something
end
if <(cloneID) = (2)>
//do something
//these if continues, as many as you need
end
[/scratchblocks]
[/quote]