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SONIC UNLEASHED: TOPDOWN UPDATE
Egg Dragoon: V.1.01, added final cutscenes and finished up rank time and style system.
Hedgehog Day Test Place: all features are in place except the ring mechanic, because it's hard to figure out for me. I don't know if I should just make it a random area, since it could spawn in the water, or a specific guideline but that would be hard to make since I can't:
1: make individual sprites that would take up data until I hit the max data on one game,
2: or make individual clones which would not only take a long time to do but be an absolute PAAAAAIN to make. I do, however, have an idea to have a stat then make them be places depending on the stat like so:
Werehog Night Test Place: Being planned. Already have:
punch and claw. no combos (yet? need feedback)
player sprite
a health Sistema consisting of 5 hits. if anyone has a better system, please do share
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ok I'm done thanks for reading
Sonic Unleashed: TOPDOWN
Egg Dragoon: V.1.01, added final cutscenes and finished up rank time and style system.
Hedgehog Day Test Place: all features are in place except the ring mechanic, because it's hard to figure out for me. I don't know if I should just make it a random area, since it could spawn in the water, or a specific guideline but that would be hard to make since I can't:
1: make individual sprites that would take up data until I hit the max data on one game,
2: or make individual clones which would not only take a long time to do but be an absolute PAAAAAIN to make. I do, however, have an idea to have a stat then make them be places depending on the stat like so:
if <[(cloneNumber)] = [23]> then
go to x: (23) y: (23)
end
Werehog Night Test Place: Being planned. Already have:
punch and claw. no combos (yet? need feedback)
player sprite
a health Sistema consisting of 5 hits. if anyone has a better system, please do share
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ok I'm done thanks for reading
if <nighttime> then
set [currentForm v] to [Werehog]
else
set [currentForm v] to [Hedgehog]
end
Sonic Unleashed: TOPDOWN