SONIC UNLEASHED: TOPDOWN UPDATE

Egg Dragoon: V.1.01, added final cutscenes and finished up rank time and style system.

Hedgehog Day Test Place: all features are in place except the ring mechanic, because it's hard to figure out for me. I don't know if I should just make it a random area, since it could spawn in the water, or a specific guideline but that would be hard to make since I can't:

1: make individual sprites that would take up data until I hit the max data on one game,

2: or make individual clones which would not only take a long time to do but be an absolute PAAAAAIN to make. I do, however, have an idea to have a stat then make them be places depending on the stat like so:

if <[(cloneNumber)] = [23]> then
go to x: (23) y: (23)
end

Werehog Night Test Place: Being planned. Already have:

punch and claw. no combos (yet? need feedback)
player sprite
a health Sistema consisting of 5 hits. if anyone has a better system, please do share

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

ok I'm done thanks for reading

if <nighttime> then 

set [currentForm v] to [Werehog]

else
set [currentForm v] to [Hedgehog]
end

Sonic Unleashed: TOPDOWN