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Mar 22, 2024 16:53:56
Geometry (Spooky) Dash Custom Level Codes
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igtnathan5
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perhaps levels requested to be added will be in a community tab unless they fit in with the game goodi want my levels to be here too!!1I'm working on a spooky dash Level browser with many cool facts and level codes from the forum!BRO PLS ADD ALL OF MY LEVELS!!
Mar 22, 2024 16:52:46
reduce the amount of posts per page if they are really long
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undeterministic
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but big text exists, if i talk in big text like asdfjkadsfjkadfjjdfslhajdskfhadkfjhadsfadhsfhjkldafshjkadfghjadfshfhajhkjfdas then that is only one word despite taking up more space then all these other wordsno, it would be amount of wordsso words per page?WHAT IF SOMEBODY USES BIG TEXT ALL THE TIME I recommend a height ascept like 5 screen heights and then it will wrap to the next page,
support why not and its very efficent
Mar 22, 2024 16:52:05
Minecraft-Scratch Community Group - OFFICIAL topic
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bowmand117
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you realize doing that is technically against forum rulesI feel that this needs a
↑↑↑↑ BUMP ↑↑↑↑
to the top of the forums.
(it's a great topic! :D)
Mar 22, 2024 16:51:41
reduce the amount of posts per page if they are really long
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LP372
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no, it would be amount of wordsso words per page?WHAT IF SOMEBODY USES BIG TEXT ALL THE TIME I recommend a height ascept like 5 screen heights and then it will wrap to the next page,
support why not and its very efficent
Mar 22, 2024 16:51:07
reduce the amount of posts per page if they are really long
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undeterministic
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so words per page?WHAT IF SOMEBODY USES BIG TEXT ALL THE TIME I recommend a height ascept like 5 screen heights and then it will wrap to the next page,
support why not and its very efficent
Mar 22, 2024 16:50:00
reduce the amount of posts per page if they are really long
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LP372
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nvm
if average words per post on a page is above 500-1000 so words per page?
support why not and its very efficent
Mar 22, 2024 16:48:00
Geometry (Spooky) Dash Custom Level Codes
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CreativeStegosaur
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It is possible but no human will ever beat it. Its basically a 1400 block long amazing level with more than 50 frame perfects and lots of straight fly (including offscreen straight fly) and it has offscreen pick a path, frame perfects and invisible jumpsI'm working on a spooky dash Level browser with many cool facts and level codes from the forum!When you make it can you add Silent Blood Multiverse Infinity?
yup the most impossible level is it physically possible????
yeah basically the hardest level
Mar 22, 2024 16:47:46
reduce the amount of posts per page if they are really long
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undeterministic
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so how many screen heighths is a page considered
Mar 22, 2024 16:46:58
reduce the amount of posts per page if they are really long
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LP372
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it's hard to scroll through all of it, if all the posts are very long like a SWC thread.
blue_bolt_games
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Hello! I need help figuring out how to fix this player movement glitch. The code editor screen gets choppy and the player doesn't move around the screen. I have attempted to attach a link to a screenshot of the current code, and also added a link to the YT tutorial I am using.
Does anyone see anything in the code that could be causing the choppy movement and the static sprite?
Thank you!
https://www.youtube.com/watch?v=ZJ7q3jLRSWs&list=PLy4zsTUHwGJIc90UaTKd-wpIH12FCSoLh&index=3&ab_channel=griffpatch :Time stamp-15:50
among_us1w2
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it will just like a normally closed post semi-support, it should be available to reopen by the op
Mar 22, 2024 16:41:09
Marvel Scratch Multiverse || Discussion Forum V4
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AbeHe
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Spider-Mid don't deserve her, everyone knows Muh Dum Web needs to be with MorbiusSpider-Man and Muh Dam WebI ship Spider-Man and Wall.Okay, I lied. There were 2 real spoilers. Here are 5 spoilers for the next issue of TSFOSM. Only one is real:
Morbius is revealed to be the main villain.
The Spider-Man in this universe is actually Miles.
Madame Web shows up.
Big Wheel shows up again.
Someone gets Venomized.
Anyway, who here is a Swall (Swarm x Wall) shipper?
because it would be morbing web time
MegaHunter_19
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I am currently trying to make a skin cycle for my game. It consists of 6 skins, with one being automatically unlocked. I have made about 6 different lines of code that do not work. I hope that I can make it using a next-skin event and previous-skin event.
Mar 22, 2024 16:39:19
Sprite editor not letting me use arrow keys
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missingno09
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My browser / operating system: IPad iOS 17.1, ChromeiOS 123.0.6312.52, No Flash version detected
everytime i use the text thing in a sprite editor, the arrow keys no longer let me move things in the editor. how can i stop this?
everytime i use the text thing in a sprite editor, the arrow keys no longer let me move things in the editor. how can i stop this?
Mar 22, 2024 16:38:28
Marvel Scratch Multiverse || Discussion Forum V4
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Platypus_WKeyboard
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Spider-Man and Muh Dam WebI ship Spider-Man and Wall.Okay, I lied. There were 2 real spoilers. Here are 5 spoilers for the next issue of TSFOSM. Only one is real:
Morbius is revealed to be the main villain.
The Spider-Man in this universe is actually Miles.
Madame Web shows up.
Big Wheel shows up again.
Someone gets Venomized.
Anyway, who here is a Swall (Swarm x Wall) shipper?
Mar 22, 2024 16:38:26
Marvel Scratch Multiverse || Discussion Forum V4
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-MANDOFANCOMICS-
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I ship Spider-Man and Wall.Okay, I lied. There were 2 real spoilers. Here are 5 spoilers for the next issue of TSFOSM. Only one is real:
Morbius is revealed to be the main villain.
The Spider-Man in this universe is actually Miles.
Madame Web shows up.
Big Wheel shows up again.
Someone gets Venomized.
Anyway, who here is a Swall (Swarm x Wall) shipper?
SuperGamerGG2
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ok. but i dont want the candy going in when it touches the sides.In other words, the “if touching color <brown>” shouldn't be there. You only delete the clone if it was touching the colour at the top of the bucket. So if the candy hits the side of the bucket it stops moving but never sees the code to delete itself.
I rewrote a few things to make it better:when I start as a clone
repeat until <<touching [Bukkit v]?>or<(y position) < (-170)>> //Move down until you hit the bukkit or the ground
change y by (-5)
turn cw (5) degrees
end
if <touching [Bukkit v]> then //If you hit the bukkit then do the bukkit stuff
glide (0.2) secs to [Bukkit v] ::motion
repeat (5)
change size by (-10)
end
change [Candy: v] by (1)
end
change [clones v] by (-1) //In any case, you hit something so you should delete this clone.
delete this clone
Mar 22, 2024 16:36:11
Marvel Scratch Multiverse || Discussion Forum V4
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qloakonscratch
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I ship Spider-Man and Wall.Okay, I lied. There were 2 real spoilers. Here are 5 spoilers for the next issue of TSFOSM. Only one is real:
Morbius is revealed to be the main villain.
The Spider-Man in this universe is actually Miles.
Madame Web shows up.
Big Wheel shows up again.
Someone gets Venomized.
Anyway, who here is a Swall (Swarm x Wall) shipper?
Or1onsfire
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But can I be hired for Dark tale I am a good coder and have made many games by myself
your games are very basic (not trying to be rude) but I don't know if you'd be able to code actual attacks that feel like it's from undertale
Cheetah_Coder
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I really wanted to delete everything in my backpack but, that would take ages, right clicking and deleting all of the items 1 by 1. I was thinking maybe a button to clear all of it instantly. With a confirmation like ‘Are you sure you want to delete every items in the backpack?’ and maybe even with a password confirmation, similar to the trash.
Or even just the ability to select items in the backpack, then delete them together.
Thanks
Or even just the ability to select items in the backpack, then delete them together.
Thanks
theonetruerat
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Im working on my gacha game where you can summon but randomly it wont reset and everything will disappear I have made a temporary fix but you still don't get the reward. if you have any suggestions on how to fix this please let me know!
This is the game vvv
https://scratch.mit.edu/projects/955710572/
This is the game vvv
https://scratch.mit.edu/projects/955710572/
Mar 22, 2024 16:34:25
scratchattach - A Scratch API wrapper (Python)
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scaryghost14
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i need some help to make a follower count and i cant find out how to this is what i am doing
import os
os.system(“pip install -U scratchattach”)
session = scratch3.login(“scaryghost14, ”**********“)
conn = session.connect_cloud(”988062367“)
conn.set_var(”variable", 10)
import os
os.system(“pip install -U scratchattach”)
session = scratch3.login(“scaryghost14, ”**********“)
conn = session.connect_cloud(”988062367“)
conn.set_var(”variable", 10)
Mar 22, 2024 16:34:14
How can I get a bullet to find the nearest enemy?
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MineTurte
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For enemy sprite:I have been wondering for my simple game, How can I get a bullet to find the nearest enemy?Monster Brawl. Find it here.
when green flag clicked
set [ clones] to [0] //Do NOT set this sprite to "this sprite only"
set [ clone] to [0] //SET to "this sprite only"
repeat (50)
add [placeholder] to [distances]
add [placeholder] to [CloneXs]
add [placeholder] to [CloneYs]
end
when I receive [ makeEnemy]
change [ clones] by (1)
create clone of [ myself]
when I start as a clone
set [ clone] to (clones)
forever
replace item ( clone) of [distances] with (distance to [ player])
replace item ( clone) of [CloneXs] with (x position)
replace item ( clone) of [CloneYs] with (y position)
broadcast [ logDistances]
end
when I receive [ logDistances] //Forever run this on clones
set [ slot] to [0]
findClosestDistances
define findClosestDistances // run without screen refresh
set [ currentClosest] to [999]
repeat (length of [ distances] :: list)
change [ slot] by (1)
if <(item ( slot) of [distances] :: list) < (currentClosest)> then
set [ currentClosest] to (item ( slot) of [distances] :: list)
end
end
broadcast [ bullet]
For bullet sprite:
when I receive [ bullet]
go to x: (item ( currentClosest) of [CloneXs] :: list) y: (item ( currentClosest) of [CloneYs] :: list)
Hope this helps!! (Also not sure if this works perfectly but whatever. I already spent like 15 minutes making this lol.)
SpyCoderX
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If there is already a disappearing platform when you broadcast “create platform” 2 will be created, not just oneHere ya go: I'm trying to add disappearing platforms into my platformer, but I can't figure out how to make them. Can someone please tell me how?
(code for platforms)when I receive [ create platform]
create clone of [ myself]
when I start as a clone
go to x: (pick random (-150) to (150)) y: (0) //This is where the platform will appear, you can change it to whatever you'd like
wait until <touching [ player] ?>
repeat (50)
change [ ghost] effect by (1)
end
delete this clone
Hope this helps!
deck26
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You need to think of this from the point of view of someone who knows nothing about the project. Providing vague info just slows down any help you're going to get or even puts helpers off.
Is index2 a number being plotted on a graph or an index value to list items? Where does index2 get plotted - you need an x and y position to plot a graph point.
Describe how to run the project and create a graph and what happens compares with what you want/expect to happen please.
Is index2 a number being plotted on a graph or an index value to list items? Where does index2 get plotted - you need an x and y position to plot a graph point.
Describe how to run the project and create a graph and what happens compares with what you want/expect to happen please.
Mar 22, 2024 16:31:56
Marvel Scratch Multiverse || Discussion Forum V4
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Platypus_WKeyboard
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I.Okay, I lied. There were 2 real spoilers. Here are 5 spoilers for the next issue of TSFOSM. Only one is real:
Morbius is revealed to be the main villain.
The Spider-Man in this universe is actually Miles.
Madame Web shows up.
Big Wheel shows up again.
Someone gets Venomized.
Anyway, who here is a Swall (Swarm x Wall) shipper?
theTRASHSQUADofdoom
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Any requests for music creation? I'm already going to start on the Once upon a time remix. Any name ideas would be appreciated too!
jvvg
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There are already plans to update them, it just takes a while.
Here is a quote from a Scratch Team member
Here is a quote from a Scratch Team member
The Scratch website is non-profit, which means a lot of forward-facing features can often take a backseat due to things like lack of sufficient grant money for specific features or other issues (like legal compliance or backend fixes) taking first priority. So unless there's a genuine justification for updating pages to 3.0, I think we can deal with 2.0 a little longer.
among_us1w2
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It's a video game seriesgot it, thx
Mar 22, 2024 16:30:07
Marvel Scratch Multiverse || Discussion Forum V4
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boom2ratz
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MeOkay, I lied. There were 2 real spoilers. Here are 5 spoilers for the next issue of TSFOSM. Only one is real:
Morbius is revealed to be the main villain.
The Spider-Man in this universe is actually Miles.
Madame Web shows up.
Big Wheel shows up again.
Someone gets Venomized.
Anyway, who here is a Swall (Swarm x Wall) shipper?
jvvg
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italvera
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It's a war strategy game
SpyCoderX
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In other words, the “if touching color <brown>” shouldn't be there. You only delete the clone if it was touching the colour at the top of the bucket. So if the candy hits the side of the bucket it stops moving but never sees the code to delete itself.
I rewrote a few things to make it better:
when I start as a clone
repeat until <<touching [Bukkit v]?>or<(y position) < (-170)>> //Move down until you hit the bukkit or the ground
change y by (-5)
turn cw (5) degrees
end
if <touching [Bukkit v]> then //If you hit the bukkit then do the bukkit stuff
glide (0.2) secs to [Bukkit v] ::motion
repeat (5)
change size by (-10)
end
change [Candy: v] by (1)
end
change [clones v] by (-1) //In any case, you hit something so you should delete this clone.
delete this clone
sussybaga-123
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when I start as a cloneThat is the stepper function. the index2 is which number is going to be plotted on the graph.
if <<[index2] = (length of [ hailstone numbers] :: list)> or <[index2] > (length of [ hailstone numbers] :: list)> then
set [ index2] to [1]
else
change [ index2] by (1)
end
gtg bc my study hall is about to end but i'll finish explaneing after school
Mar 22, 2024 16:23:08
Marvel Scratch Multiverse || Discussion Forum V4
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HexagonWorld
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Okay, I lied. There were 2 real spoilers. Here are 5 spoilers for the next issue of TSFOSM. Only one is real:
Morbius is revealed to be the main villain.
The Spider-Man in this universe is actually Miles.
Madame Web shows up.
Big Wheel shows up again.
Someone gets Venomized.
Anyway, who here is a Swall (Swarm x Wall) shipper?
Mar 22, 2024 16:22:58
Marvel Scratch Multiverse || Discussion Forum V4
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ArgyleE1
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I hope he appears. I wanna see ultimate Green Goblingonna say green goblin will appeara want to say a cannon event occurs but this could be a trick question so im going with The Spider Person is Mayday Parker USM #3 one truth, the rest are lies.
Venom will appear
The Spider Person is Mayday Parker
Green Goblin will appear
Peter Parker will not survive
Kitty Pryde will appear
A canon event occurs (que sound effect)
Mar 22, 2024 16:22:30
\\\~:-GlowShop 3.0-:~/// || Open for Spring Break!
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iiucandyfloss
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Yeah what does it mean?Noice, what does this mean though? I passed my A+ cert today by approximately 0.2%
I am now officially a fully certified CompTIA computer technician
RokCoder
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Sorry - I missed that comment when I looked through before.it is shared If you want a proper answer then you need to share your project so that people aren't guessing at what other factors may be involved
when I start as a clone
repeat until <touching color [#2c826f] ?>
change y by (-5)
turn cw (5) degrees
end
set [_index v] to (1) // _index is a "for this sprite only" variable
repeat (5)
change x by (((([x position v] of [bucket v]) - (x position)) / (5)) * (_index))
change y by (-5)
turn cw (5) degrees
change size by (-10)
change [index v] by (1)
end
hide
change [Candy: v] by (1)
change [clones v] by (-1)
delete this clone
Mar 22, 2024 16:20:22
\\\~:-GlowShop 3.0-:~/// || Open for Spring Break!
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iiucandyfloss
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Congratulations! So you've gotten a new job? Wow! I passed my A+ cert today by approximately 0.2%
I am now officially a fully certified CompTIA computer technician
sussybaga-123
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why didnt you just try the system to see what i was talking about.Not sure who that's addressed to but I did try to look at your code but couldn't make sense of the project more generally. If we can't replicate the issue it makes it harder to help so it is up to you to help us to help you. the system uses a steping function, where after each dot is placed it will look for the next number in the hailstone number list and put a point there on the graph. please just look at the code instead of just making asumptionsthe system uses a steping function, where after each dot is placed it will look for the next number in the hailstone number list and put a point there on the graph. please just look at the code instead of just making asumptionsmy project. Also if anyone has ideas on how to shrink the code at all i would love to hear it bc there are massive chunks of code. Posting this again because the only reply sent the exact opposite of what i wanted. I cannot just putIf you use a list each hailstone just needs to access its own item in the list. Just give each clone a unique number and it can access that list item. I can't make sense of how to see the problem. the dots on my graph shouldnt have any way of changing their y axis after doing it the first time but they do it anyways. the dots are coded in sprite 4 offoreverbecause there can be different amounts of dots, i am not creating 100 variables named y value
set y to (y value)
end
-Squiggle
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that's kind of a fun idea :0 I like codewords that vary person to person, that way it's hard to guess(and it goes on real well with the identity theme), so maybe something like having it be a word that you use to describe yourself?
deck26
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Not sure who that's addressed to but I did try to look at your code but couldn't make sense of the project more generally. If we can't replicate the issue it makes it harder to help so it is up to you to help us to help you. the system uses a steping function, where after each dot is placed it will look for the next number in the hailstone number list and put a point there on the graph. please just look at the code instead of just making asumptionsthe system uses a steping function, where after each dot is placed it will look for the next number in the hailstone number list and put a point there on the graph. please just look at the code instead of just making asumptionsmy project. Also if anyone has ideas on how to shrink the code at all i would love to hear it bc there are massive chunks of code. Posting this again because the only reply sent the exact opposite of what i wanted. I cannot just putIf you use a list each hailstone just needs to access its own item in the list. Just give each clone a unique number and it can access that list item. I can't make sense of how to see the problem. the dots on my graph shouldnt have any way of changing their y axis after doing it the first time but they do it anyways. the dots are coded in sprite 4 offoreverbecause there can be different amounts of dots, i am not creating 100 variables named y value
set y to (y value)
end
MineTurte
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Here ya go: I'm trying to add disappearing platforms into my platformer, but I can't figure out how to make them. Can someone please tell me how?
(code for platforms)
when I receive [ create platform]
create clone of [ myself]
when I start as a clone
go to x: (pick random (-150) to (150)) y: (0) //This is where the platform will appear, you can change it to whatever you'd like
wait until <touching [ player] ?>
repeat (50)
change [ ghost] effect by (1)
end
delete this clone
Hope this helps!
Mar 22, 2024 16:16:11
Question about removed project and community guidelines
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Paddle2See
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If you have a question about a Scratch Team action, please use the Contact Us button at the bottom of every page to ask the Scratch Team directly.
sussybaga-123
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bro it uses clones. i dont think you know what hailstone numbers areOr just make 1 Y variable that is set to “this sprite only” lol.my project. Also if anyone has ideas on how to shrink the code at all i would love to hear it bc there are massive chunks of code. Posting this again because the only reply sent the exact opposite of what i wanted. I cannot just putIf you use a list each hailstone just needs to access its own item in the list. Just give each clone a unique number and it can access that list item. I can't make sense of how to see the problem. the dots on my graph shouldnt have any way of changing their y axis after doing it the first time but they do it anyways. the dots are coded in sprite 4 offoreverbecause there can be different amounts of dots, i am not creating 100 variables named y value
set y to (y value)
end
HasiLover_Test
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Scurious 2(unreleased) accidentaly stalemates Thunder Shark up a Queen and Rook: https://lichess.org/UzyQS7Lf#105
pqsgraham
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people clown on him a LOT but other than the songs of his that get really popular and are garbage like “emo girl” and most of the whole mainstream sellout album he writes really solid music. I don't care much for his rap outside of Hotel Diablo but Tickets to my Downfall is a really fun album to listen to. mgk isn't the only thing i listen to anyways but i would consider myself a fan. i think most of the hate for him is forced and its just a bandwagon or its like people hear emo girl once and automatically assume he's not a good artist.That hit me like a freight train.I have a friend who’s an MGK fan. He has a pretty good music taste otherwise though.Never seen an MGK fan before eitherfirst ice spice fan i think I've ever seenOne feature from ice spice on volume 2 is better than any carti feature.-__- I think your the only one that wants that. Ice spice is no goat dear ice spice team please let kanye use ice spice for new body.
I need the GOATS to collab
In Ha Mood easily clears every carti song
anyways mgk and trippie redd announced that a collab tape is coming on 3/29 and I'm super hyped if the previews are anything to go off of. the song mgk previewed on IG live yesterday “4am I'm nodding off” is a massive banger
MGK? Really?
if you want to listen to a good mgk song that's not overwhelmingly popular and is not actual garbage like everything off of mainstream sellout you should listen to “bloody valentine” or “title track.” and for rap, listen to “el diablo” or when this new album comes out listen to “4am”
sussybaga-123
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the system uses a steping function, where after each dot is placed it will look for the next number in the hailstone number list and put a point there on the graph. please just look at the code instead of just making asumptions
the system uses a steping function, where after each dot is placed it will look for the next number in the hailstone number list and put a point there on the graph. please just look at the code instead of just making asumptionsmy project. Also if anyone has ideas on how to shrink the code at all i would love to hear it bc there are massive chunks of code. Posting this again because the only reply sent the exact opposite of what i wanted. I cannot just putIf you use a list each hailstone just needs to access its own item in the list. Just give each clone a unique number and it can access that list item. I can't make sense of how to see the problem. the dots on my graph shouldnt have any way of changing their y axis after doing it the first time but they do it anyways. the dots are coded in sprite 4 offoreverbecause there can be different amounts of dots, i am not creating 100 variables named y value
set y to (y value)
end
Mar 22, 2024 16:14:26
Make an option to report an incorrect detection when triggering the filter bot
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LP372
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It should be an hour, you will probably go off mute page after reporting it, and not be able to reassess it. And if you get muted in that cool down hour it is probably intentionally catching it i think there should be a cooldown for this, i.e. you can’t send in a report until it has been, say, 20 minutes since your last one?
weatherminded
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Hello I want to propose this studio to be featured as it has given me good knowledge on what a solar eclipse looks like and the fact that there will be one soon; https://scratch.mit.edu/studios/34838231
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